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Wolf-hair Alpha Fringe - VRChat Hair / CP13

Wolf-hair Alpha Fringe - VRChat Hair / CP13

作者:MetaCreatorsTYO ENの衣装を見るBOOTHのショップ →

Wolf-hair Alpha Fringe - VRChat Hair / CP13』の特徴

『Wolf-hair Alpha Fringe - VRChat Hair / CP13』は、MetaCreatorsTYO ENが手がけるクールのアクセサリ・小物系のVRChat向け3D衣装です。狛乃・水瀬・Hyakko・Haolanなどのアバター(素体)に対応しています。男性向け、価格は¥ 1,000です。クールのVRChat衣装を探している方や、お気に入りのアバターを着せ替えしたい方におすすめです。

  • VRChat向けの3D衣装(BOOTHで販売)
  • タイプはアクセサリ・小物
  • 系統はクール
  • 対応アバター:狛乃、水瀬、Hyakko、Haolan
  • 対象は男性向け
価格
¥ 1,000
タイプ
アクセサリ・小物
系統
クール
対象
男性向け
公開日
2025年11月7日
#Blender#英語#Unity#FBX#髪型#VRChat#男性アバター#vrchat hair#3d hair#의상#vrchat hairstyle#男性アバター用#vrc hair#English version

BOOTHの商品説明(引用)

◆ amane_wolfhair ◆ Creator: Gosatouya (Amane Fuyu) A classic M-shaped fringe hairstyle. By adding the included hair extensions, it becomes a wolf-style haircut. Note: This product is a hairstyle model for avatars. It does not include avatar body data. Due to the nature of digital downloads, returns and refunds are not possible. Please review and agree to the product description and terms of use before purchasing. ◆ Item Overview ● Contents amane_wolfhair.Unitypackage FBX Textures ReadMe.txt (this document) ● Shader Used liltoon https://lilxyzw.booth.pm/items/3087170 ● Required Asset Modular Avatar https://modular-avatar.nadena.dev/ja/docs/intro ● Model Data Total polygons: 9,517 Hair_base: 7,485 polygons Hair_wolf: 1,696 polygons Hair_hyde: 336 polygons Meshes: 3 Materials: 11 PB Components: 4 Import folder path: Assets > MetaverseCreators_CP > amane > Item_wolfhair ◆ Supported Avatars Komano – Original 3D Model https://booth.pm/ja/items/5260363 Semi-supported avatars (adjusted in Unity based on the base model): Minase – VRChat Avatar #Minase3D https://booth.pm/ja/items/4013951 Hyakko – by Niyami https://booth.pm/ja/items/6328134 Haolan – Original 3D Model https://booth.pm/ja/items/3818504 This hairstyle includes many shape keys to adjust its overall size and position, allowing it to fit various avatars. Feel free to try it on avatars not listed as supported. Tip: If different objects share the same shape key name, setting the same value for each will help maintain a clean ap

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